So, we’ve encountered some bugs on a specific computer that we’ve been testing on. We’re hoping this is an isolated case. If not, then we may tear it back down and make sure it’s working fully.. It’s hard to tell since we have limitted testers. So, anyone that would care to play the game, please feel free to try. If it doesn’t work, feel free to leave me a shout, a comment, or e-mail us at [email protected]. We will be working on some other minor improvements in the meantime. After we get the game to a stable and beautifully optimized point, we’ll be adding in a lot more obstacles as they’re rather limitted at this time. Please go in to the mindset of this being a beta at this point.
Next up
Have a good Boi
Runestones: from concept to in-game model🗿
Demonstration of the spells and their effects :)!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Some Shadow boss fight gameplay 👾
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Respect (Only TLOZ Players Will Understand)
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this
First pass at setting up some of the final boss UI










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