Game
Cube's Dark Hours 3
5 months ago

Released v1.0.3g for CDH3 (visible in-game, online displays 1.0.3-7):


I should probably relax with the frequency of the QOL updates, but I just can't stop myself! Anyways, not much is new in this update:

  • Reduced glitch SFX volume

  • Slowed down the flicker transition (as to not strain the eyes much)

  • Fixed some small bugs that were caused by Ph. Anty & Ph. Pricklz

  • Very miniscule tweaks and other stuff

Alright, I'll focus on going to sleep now. Goodnight!



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v1.1.0 "Together Again" Update is out NOW!

Here is the changelog:

The "3" in the logo is brighter, happy now?

v1.1.0c changes (online displays v1.1.0-3):

GETTEM TO 100 RIGHT NOW BEFORE THE SUN EXPLODES-

Finished up the ONWYN 1 cast!

I'm pretty happy with these models though I've noticed some inaccuracies I may go back and fix at some point.

Credit to thudner, the UFMP team, and the model porters for various model parts.

I forgot what I wanted to draw so I improvised

2026.

Cube's Dark Hours 3 v1.1.0 "Together Again" Update trailer will release in about 3 hours from now

Probaby what "Salvage Cube" would have been if I had stuck with the beta design (+ additional beta story reveal)

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

Cube's Dark Hours 3 v1.2 changes