Game
Unity API
7 years ago

Released v2.5.0 - GameJolt API 1_2, Unity 5.5


Last week GameJolt has updated their API to a new version and added a bunch of new cool features, for example you can now get the user’s friendslist :D

This release has also one big internal change, from now on it only supports Unity 5.5 and higher. I’ve decided to drop support for older Unity versions, because only less than 6% of Unity users are still using older versions and these last few percent are slowly migrating to newer versions. Furthermore with this change we can finally use the UnityWebRequest directly and don’t need to use the deprecated WWW-class.

So if you’re still using Unity 5.4 or older, I’m very sorry for this change, but you can still use the last version (2.4.0), which will stay online.
But of course, I would suggest to upgrade to a newer Unity version. You can probably upgrade to Unity 5.5 without any changes in your code. Just make a backup and try it out.

Changes

Add

  • More User Infos (see issue #24)

    • SignedUp, SignedTimestamp, LastLoggedIn, LastLoggedinTimestamp, DeveloperName, DeveloperSite, DeveloperDescription

  • Trophies.RemoveTrophy API call (see issue #25)

  • Implemented Scores get better_than/worse_than options (see issue #22)

  • Implemented Friends API (see issue #23)

  • Sessions.Check (see issue #4)

    • Currently this method uses a little workaround, because GameJolt misuses the success argument for this check.

    • Once GameJolt has fixed it, we have to adapt the check method.

  • DataStore.SetSegmented (see issue #16)

    • Workaround for GameJolt’s 1MB per request limitation.

    • This method will therefore upload the data in several smaller parts.

Changed

  • Now using GameJolt API 1_2

  • Bumped minimum Version of Unity to 5.5 (see issue #15)

  • Replaced WWW with UnityWebRequest (see issue #14)

Removed

  • Removed WebPlayer, because Unity has dropped it in Version 5.4



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