Fixed an issue where mask characters, despite clearly witnessing the player, would not jumpscare the player when wearing the mask late
Lowered the "witness timer" slightly on mask characters (meaning you have to react quicker now; otherwise, game over!)
Fixed a bug where Withered N. Cube would delete the mask button (I probably had something planned for this, but I guess I just forgot. Either way, the button won't be deleted anymore)
Fixed a bug on the Game Over screen not displaying some lines correctly on two specific characters
other stuff that I forgot that was fixed
Next up
93% complete.
This game has been quiet enough.
Get this post to 8 likes and 16 stickers.
Reach the goal, and you'll get an office reveal.
Cube's Dark Hours 3 v1.2 changes
I tried doing multiple save files. Turns out, it kept "duplicating" and I have no idea what I am doing.
So the "multiple saves" idea is scrapped. Ah well.
I'll most likely repurpose the "Save Slots" menu for something, or just completely get rid of it.
That’s not a game engine stupid dumb dum
Probaby what "Salvage Cube" would have been if I had stuck with the beta design (+ additional beta story reveal)
hows about MORE random stuff and fnaf fangames hmm?
Youtube: https://www.youtube.com/live/OABUoiuFx5M?si=9-Oomuxq_vS6L67l
Twitch: https://www.twitch.tv/that1cube
released v1.1.2, which removes the CDH1 Reopened reveal
I know I'm probably late, but happy birb day @UltimateMario
Could be a fun test. Hmm.
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