Next up
Concepts for some rooms I haven't posted yet.
Also, yes that is Felix in the electrical maintenance room. He'll attack if you keep the flashlight on for too long.
Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.
Teaser #2
Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.
Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.
Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.
I added Felix.
As you can see, there are still a few bugs I need to work out, but night 3 is going smooth so far.
MOVE OUT OF THE WAY
Starting work on night 3.
Don't worry, the graphics for the room are nowhere near being done, I'll add a lot more detail, I just need a base to work with while I get it set up.
Also, I know how bad the video quality is, sorry!
Teaser #3














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