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Game
A Week at Shady's 2 Remastered
3 months ago

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.




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I want you guys to know that after The Horrors, I will still make games in the Recursive universe, and I already have at least two more planned.

Then & Now

Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

Started working on the cameras, but I haven't actually added any yet.

I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.

Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.

I've officially begun work on the actual gameplay of AWAS2R!