Next up
Decided to make an endo skeleton of the animatronics finally, they look bare bones. But these newer models will be bigger
Any suggestions on how to make the endos look more complex but still simple?
So, new on FNIAbandonment, I just changed the design of the humans. Staring with the main character: Clark Carlson. I decided to just because I hated the old look. The old to new goes left to right. If you have any questions on him, feel free to ask.
𝘚𝘶𝘱𝘦𝘳 𝘍𝘳𝘶𝘪𝘵𝘺 𝘔𝘢𝘻𝘦 𝘧𝘰𝘳 𝘴𝘢𝘭𝘦.
𝘚𝘦𝘭𝘭𝘦𝘳: ----- 𝘊𝘢𝘳𝘭𝘴𝘰𝘯
𝘕𝘰𝘵𝘦: "𝘏𝘦𝘺, 𝘵𝘩𝘪𝘴 𝘪𝘴 𝘢𝘯 𝘰𝘭𝘥 𝘨𝘢𝘮𝘦 𝘧𝘳𝘰𝘮 𝘮𝘺 𝘱𝘰𝘱𝘴'𝘴 𝘳𝘦𝘴𝘵𝘶𝘳𝘢𝘶𝘯𝘵, 𝘐 𝘸𝘢𝘯𝘵𝘦𝘥 𝘵𝘰 𝘴𝘦𝘭𝘭 𝘵𝘩𝘪𝘴. 𝘔𝘺 𝘚𝘵𝘦𝘱 𝘔𝘰𝘮...𝘮𝘢𝘥𝘦 𝘪𝘵 𝘧𝘰𝘳 𝘮𝘦. 𝘉𝘶𝘵 𝘐 𝘥𝘰𝘯𝘵 𝘭𝘪𝘬𝘦 𝘪𝘵, 𝘵𝘩𝘦 𝘨𝘢𝘮𝘦 𝘪𝘴 𝘸𝘦𝘪𝘳𝘥 𝘢𝘯𝘥 𝘨𝘭𝘪𝘵𝘤𝘩𝘦𝘥.
𝘑𝘶𝘴𝘵 𝘱𝘭𝘢𝘺 𝘓𝘦𝘷𝘦𝘭 1 𝘢𝘯𝘥 𝘯𝘰𝘵𝘩𝘪𝘯𝘨 𝘮𝘰𝘳𝘦."
Made the base for Nell Bear, so I wanted to ask what clothes I should put on her. I was thinking her tie and hat, but I could go far out more. Any suggestions in the comments.
"We need to reaccount everything you went through, little miss. Can you recount the first day you moved here?"
Here is Nell Bear, got to rig more, I am adding the hands later but wanted to show the main stuff. I fixed the head as well
Just made the endo for the animatronics. just gotta make the armature and its finished.
So, I plan to rework the game to be scarier, since I don't want the game to be just animatronics with tittes plus some animatronics are kind of bad. So, if anyone has any darker suggestions, I am open to hear, just try to keep it tame.
Looking for help when Im transferring Blender models to Unity, could I get any help for how to properly import them in with their materials and everything. Any ideas?
This is my first post for my devlog for Five Nights In Abandonment, a FNIA fangame that is made to be taken darker and more seriously. I plan to add more horror to it and have creepy settings. I have a Twitter account so please support.















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