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22
Game
Shifts At Beaver's: Grand Opening
11 months ago

remember this thing?


pobrane_89.png

somehow turned into this



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some changes

The shadows are still flickering but we got 3 objects being "rendered" with prob accurate or not, shadows (at least it's something) and there's no bit chocolate thing now, with two lights interacting.

waos, updated ai confidence, ngl i think it's cooler to have this than the previous thing i had

nah this is just fire

FINALLY I MANAGED TO GET RID OF THE FLICKERING, dude that was just straight out hell, and i'm not even gonna question it, like dude i made the 3d engine able to handle multiple light sources and it slowed down the process of "rendering" but now it DOESN'T

The custom block making those shadows took bending on other objects too seriously lmao. Idk what's happening

finally got this working.

Hoc Accidit Hominibus Qui Nos Turbant - 1984

so now he learns, in a lab of pure random actions.

Office Footage, yeah ik it's boring.