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Long time no news from me, here is the return of the defeated boss.
Reloading. Beta player. He is excellent with a sword and has good physical protection.
Sketches. I wanted to add alien creatures, but I already decided that the first game would be about the Middle Ages.
Reloading. Sketches. This enemy is able to inflict a status restriction on the player, which will prevent the use of abilities for a while. Has the ability to inflict death status, after a few moves the player can die, this dissipates.
Seal Island Intro! For #ScreenshotSaturday!
Reloading. Sketches. I also wanted to add dark areas that will make the player a little tense and plunge into a dark atmosphere.
A pet that can only be found in the graveyard. It will be average in terms of mana / summoning points. He curses enemies with a sudden sound and screamer, as well as inflicting dark element damage on them.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Reloading, sketches. I really want to add interactive locations during battles to the game, which may be references to any work. In this post, in order for Simon the cat to help you, you need to have a piece of chicken with you.










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