Feels good to replay this game again from beginning .
While doing that, found some bugs and of course debugged them. New stuffs are also implemented to spice up some rooms
On other subject, Area F has a boss now and it is as deadly as expected from boss of that stage .
Save system now also saves barrier open/closed status. Of course loading also loads those status as well.
Next thing to do is to update more rooms and to set up puzzle for Area F
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