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2 days ago

reposted cause lowkey im not writting a whole context in the comments

so summary

have been tried eye rig as well

tend to make the shade be so fucking dark.

no idea if consider the rig finished and havent did the thing that connect the mesh with rig


how do i have to know if this worked well or i have to do it again



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so appearently the reason of exist of this thing is hes a actual person that the tdau dev team meet long ago

no me gusto como salio para ser de broma pero igual

no acabe ni los modelos que tengo prometido en el post fijado

didnt like how it went for being a joke but anyways

havent finished the models that i have promised in the pinned post yet

without say ''david will be killed'' or similar shit

how big are the chance of this update fail really?

again, i dont think classics would return in the way that everyone wants (and more any time soon) after of it

HOLY UPGRADE BRO

I SWEAR THE TEXTURE PAINTING THING WAS ALL I NEEDED ACTUALLY

now imagine the amount of sues that the dynamic faces would bring them

Quick render I made

still saying that the only thing someone can really do is wait and hope that stuff get better

is just the begin and clearly theres a chance that the whole migration doesnt work like how david expects

como estuve agarrandole vicio ala cosa esta que me hizo que no pudiera completar un puto evento de un juegito de cierta plataforma (aparte de esperar que las cosas mejoren)

tierlist de los niveles de castle crashers

Woohoo! More Comp and tracking :)

Colmap is really a powerful tool!

All of the compositing was done in-camera per-say.

Turned out amazing I think :3 It flickers a little, but that's bcz there were like 150 samples, so it's fine :3

''this game's art looks interesting, lets see how is this-''