Ladies and gentlemen, have a nice new year, but also a bit of bad luck, we have come to the plan that static echo will have a restart of the whole game, the reason is clear, the game is too big and as a small studio we don't want to waste time, not that we don't believe in games, but working on one project for 3-4 years will be a lot, the original game was supposed to have 12 hours of Gameplay, but that's just too much, the whole game is going to restart, but we'll start everything in April, where we'll have all the time and for now we will focus on Axarion Engine and other projects such as for Zuha games and others
1 month ago
Next up
New menu
gameplay DLC
btw for people who think that Voidray is a dead engine, this is what it looks like now
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
Demo for Shadows to Suffer is Out!
Help
I found one of my old Python projects Where I wanted to make an engine like Doom, I took it and spent 4 days modifying it to make it better, etc. This is what came out of it
- the_sun_kitsune















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