Everyone's favourite prop.
Well, happy december to all and hope you've all been well. It's been a comparatively slow week for me here just because it got so cold in the flat - even the white hot heat of my game development passion couldn't ward it off.. but I'm getting back into the groove again slowly.
Since a level screenshot devoid of identifying characters is a little empty I thought I'd post some more about Strange Town v1, the rpg maker version I started on before moving things to Unity - back when BB had two eyes, before I decided just one was easier to draw. I think I lost steam on the older version partly because RM involves such a different way of writing that imo is less of a good fit with a vocal protagonist.. most of the rpgmaker games I like have a silent main character, which wasn't the case here. But also all the graphix were handdrawn and had to be photographed, edited, put into a spritesheet etc which made it a bit more of a hassle when I wanted to try a new thing out. As ambivalent as I can feel about Unity being able to do so much stuff in the editor has been nice.
A lot of the games ended up pulling from a heap of garbled note fragments I wrote about that time. I've posted a little sampling of them here, which has reminded me of 3 things:
zz was originally named "clarence" (based on the guy from robocop..??). i think this name morphed into "clarice" and was used on another character.
all the male characters in the game were meant to be named Joe Something, like Joe Cool from Snoopy. incidentally, the cool detective's real name is Joe Detective.
at some point the hands of the killer in the second game were meant to be literal hands, giant human sized hands that crawled around and grabbed you. this was back when the physiognomy of the killer was a lot more abstract - every game was going to be about a literal body part, in the vein of that one castlevania game where you have to fight dracula's heart, nail, ribs, etc.
That's it for now... Peace...
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