Game
Five Nights At Slenderman's: The Re-Arrival
9 months ago

Returning paradox team needs your! help


Soooooo, as it turns out no matter how similar a game engine is to an engine you already use, the transition period to it is rough no matter what.

Simply put: We're having quite a tough time learning gamemaker; We haven't gotten nothing done, but the learning process is making development rougher and more awkward than we'd like it to. If you by some chance are familiar with gamemaker; please, let us know here. We could really use someone to help us easier understand the workings of it, and if you feel you could help us there, that'd be just fantastic.

Thanks.



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Even despite the fact that we haven’t been posting, we have still been working!!! And with that, we have actual news:

Doing some menu streamlining

Wasn't a big fan of how I designed the map, so I'm changing it.

De-spaghettification update: We've also decided to redo the map to better suit the gameplay.

In the meantime, have this "expanded" version of our roster image. As always, there may be more characters, but this is our base.

An update on developement (actually posivite suprisingly)

Etf loredump; the craftsman

Someone decompiled the game and found this, so I may as well show it off to everyone.

This was an early attempt at giving the Puppeteer a face behind the mask. Canonically, it still looks like this, or at least used to, just uhhh... better looking

it's dark :(

Found a game called Springtrap: The Return, and on night 3 it introduces a second, more red Springtrap who’s like 20x faster but also shy.

Needless to say, I think this should become a staple of all Fnaf 3 / Fredbear / Springtrap games immediately

To those who're curious, once ETF 2.0 releases, we're likely going to make some kind of video and/or master-post talking about our plans for the future games that won't see the light of day now.

Maybe we'll even throw in some character renders, who knows?