Game
Rokotto-Rokanna
8 years ago

Revamping the Warp system


Hi, mnemot here. I’m currently rewriting how the game warps you around levels. the following post might be a bit too on the technical side, and honestly the topic might be a bit boring, so feel free to skip it if you don’t care about these topics.

Basically, there’s three kind of warps I’ve implemented:

  • Vertical lines that’ll warp the player to another level when crossed horizontally by them

  • The same but with the axis switched around

  • Tiles that the player has to touch and/or interact with to warp them.

Oddly enough, since Sacrifice was originally conceived as a linear platformer, each level also started with a “spawnpoint” and ended on a “goalpost”. The spawnpoint would just serve as a marker for the level to position the player when starting up, and the goalpost would instantly activate when the player touches it. They served well their original purpose, but with the new Quest Mode being added to the game, they’ve been deemed redundant and their functionality will be rolled up on the warp system.

For the start point on each level, I decided to assign index 0 to every start point in the game. These warp tiles are also configured to lead to wherever the player was before when interacted with, so they can be used as means to going back to the overworld in Quest Mode. You can also exit back into the map with the pause menu if you’ve already completed the level, though.

As for the goalposts, now certain warp tiles can be marked as “goal” warps. They behave the same as any other warp tile in Quest Mode, while in Arcade Mode their behavior replicates the goalpost tile that was already implemented. Certain secrets on Arcade Mode require you to avoid touching the goalpost, but these I think should be more easily accessible in a game mode where you’re expected to go back to levels.

Thanks for reading! Here’s an unrelated bonus screenshot.

5d0ae3ed93422.png


0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Successful landing

#screenshotsaturday

Another house i made long time ago.

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt