1 month ago

[REWORKED AND REBALANCED!] Rejected Timeline Light Mighty Moveset Concept

(Ignore the banan placed by blocky okay?)

[and yes, these are still W.I.P.]


Price: 1500

"I'll teach you about entertainement" -Purchase text thingy

"And Today's lucky audiance is..!" -LMS Quote

--Stats--

Difficulty: 4/5

Health:1991

Sprint Speed: 19

Stamina: 100

GainSecond:19

LossSecond:10

TerrorRadius: 32 studs

Pronouns: He/Him

--Passive--

--Grand Finale--

"That went down with a bang and it was peak" -Audience

*Light Mighty's abilities will be buffed to his favour or behave like new abilities.

--Abilities--

-Slash: 0.6 sec cd

"This wand was meant to bring smiles to the faces, not horror" -Light Mighty

*Basic Attack Every killer has, deals 26 damage.

-Music Box 20 sec cd

"Sweet Sweet Tunes that weren't meant to be used like this" -Light Mighty

*Light Mighty Places down a music box that gives Helpless and Weakness to the first survivor it its radius for 6 seconds, it can only effect one survivor at a time and will have a 1 second cooldown before attaching at the next closest survivor. Max 2 of them can be on the map. During LMS, the closest music box to light mighty will turn orange and blow up, giving Light Mighty a boost of Speed I and Strength I for 20 seconds, the other box will stay intact, turning yellow. If light mighty gets close to the other music box, it will turn orange and explode like the first one. Effects are the same.

-Invisi-Charge 26 sec cd

"Did you see that!? Its like he teleports on the stage!" -Audiance

*Light Mighty will charge down, gaining Invisibility III and Speed III for the entire duration of it, no stamina will be spent nor gained during this move, upon hitting a survivor. He will become Visible, dealing 8 damage to the survivor and indicating them for the killer for 3 seconds. Charging down again won't have invisiblity, its possible to control wich way Light Mighty charges during both charges however the controls will be extremly slippery. If Light Mighty hits any survivor with the second charge he will Slam them down to the floor, dealing 30 damage, 35 damage if he hits the same survivor. The charge won't allow Light Mighty to hit survivors more than 2 unlike Noli's Void Rush. During an LMS, this charge will always be visible and always will deal 38 damage to the survivor it hits.

-Puppet 45 sec cd

"Those puppets... Who designed them?.." -Audience

*Clone Mighty will spawn a puppet into the map, the puppet will spawn from either killer or survivor spawns, puppet will have 40 max hp. If it contacts a survivor, it will deal 10 damage and the survivors hit will be indicated for the killer, this also goes for machienery. Puppet will move at a speed slower than sprinting and faster than walking, its health will only start to drain automatically after being on the map for 30 seconds, it will drain its HP for -5 every 2 seconds. puppets will last only 20 seconds during the LMS and they will spawn from the closest spawn to the killer, dealing 13 damage.



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