Game
DeadBase
12 years ago

Reworking DeadBasic - "All Patched Up."


Recently decided to patch DeadBase: DeadBasic, and prepare a GameJolt release.
(no promises, as I am not far into it yet.)

As a few people know, DeadBasic was a Clay.io competition entry, and it won me second place with a prize of a thousand dollars, back in April, 2013.

The few weeks leading up to the project deadline resulted in rushed design and programming, as such, a lot of it was quickly added in, in an integrated, messy pile of code, to nail out essentail features of the game. (sound, music, level loading)

Since these things were rushed, and since GM:Studio has updated its core several times since then (eve causing some functions to no longer exist), I need to rework half the project before I can submit anything stable for GameJolt, or even release a patch, to clear up bugs in the current HTML5 version.

These bugs range from zombie pathfinding, sound glitches, all the way up to shadow casting, so it’s a bit of work.

I know I said I would release a GameJolt version immediately after Clay.io, but meeting the competition deadline left me exhausted back in April, as such I felt like exploring other dev-related interests, having been tired of working on DB.

I’ve already started patching sound and re-writing much of the shadow-drawing system. The random level generation is bug-free, thankfully.

Cheers for all the game follows, ratings and comments lately.
I wouldn’t expect the game to be so popular, despite the lack of updates and news.



1 comment

Loading...

Next up

Shadow The Hedgehog X pixel art

I was bored, so... ManutKat.

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Strange Umbrella

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

I worked so hard to get all four of them to the end safely, but then...

An infected room from the second part of Cybel ! Are you up for some cleansing?

Some Shadow boss fight gameplay 👾