1 day ago

reworking the breaker panel to simplify it, since multiple switches ended up really being unnecessary and confusing. it's not done yet, but there will simply be one switch and one button. easy peasy!




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updated the map to show the vents

beginning work on the next major mechanic of the game, which will be very important to a couple of the characters i have yet to program...

old (left) vs new (right)

i may still give the updated model some bloody spots and a knife, we'll see...

added some veiny grime to the rabbit as a sort of homage to the OG springtrap design

the new and improved breaker panel is complete!

modeled up some casette tapes

added some more withering and details to the backside, i realized today i had only added detailing on the front lol

did i design and model an actual practical springlock mechanism that would allow for a human to fit inside and also support the animatronic's structure? yes, yes i did.

added a little icon on the map so you can see where you have an alarm activated even if you don't have that camera selected

that looks like it hurt...