
Next up
updated the map to show the vents
beginning work on the next major mechanic of the game, which will be very important to a couple of the characters i have yet to program...
old (left) vs new (right)
i may still give the updated model some bloody spots and a knife, we'll see...
added some veiny grime to the rabbit as a sort of homage to the OG springtrap design
modeled up some casette tapes
added some more withering and details to the backside, i realized today i had only added detailing on the front lol
did i design and model an actual practical springlock mechanism that would allow for a human to fit inside and also support the animatronic's structure? yes, yes i did.
added a little icon on the map so you can see where you have an alarm activated even if you don't have that camera selected
that looks like it hurt...











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