Game
One Night At Flumptys: The Gameboy Adaptation (future uncertain)
2 years ago

Roadblock


When starting this project, I didn't know the limits of GB Studio... And I don't think a FNaF style game is possible

This is mainly because only so many scripts can be in one scene, and they are a majority of my work (character movement and stuff)

I'll upload the files for this project in a minute, and people are welcome to download it and try find a solution, but I don't know where I can go from here...



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Here's a sneak peak of the game I'll be making on the side to the ONaF demake. It'll be an original project instead of a simpler demake like I announced. Your hint is Pink Sausages, cryptic af but figure it out...

Created my first ever model in Blender. The lights and especially cameras refused to move (this ain't even a render, just a screenshot)

FNaF fangame creators, I understand the struggle

This is probably going to be the final office

Ghost Hunting!

Coded part of the cams and most of Flumptys AI (just the door phase left)

A soul desolate

Porting ONAF to the Gameboy

Follow if you're interested

https://gamejolt.com/games/ONAFGB/896186

I've just set a cringe game I made in two hours as a test for my others to be published in exactly 10 years

It also counts as my face reveal

I wanna see a fangame use an art style like this someday it would be so cool to get Paper FNaF