Game
The Shattered lost Soul

27 days ago

Roadmap For The Shattered lost Soul


πŸ›£οΈ THE SHATTERED LOST SOUL β€” DEVELOPMENT ROADMAP


🧩 Phase 1 – Story Intro & Prologue Integration

🎯 Goal:

Create the true beginning of the game before the current demo content.

βœ… Tasks:

  • Add a playable Story Intro / Prologue:

    • Playable scenes in Bellona’s parents’ house.

    • Escape event from the house during a traumatic or horror sequence.

    • Travel through the forest (with light gameplay or horror tension).

    • Arrival at Grandmother’s house.

    • Receive apartment + first Gas Station job.

  • Seamlessly transition into the current Week 1 Demo.


πŸŒ† Phase 2 – Expanding Week 1

🎯 Goal:

Deepen the emotional and mechanical content of the already existing demo.

βœ… Tasks:

  • Add new story events, dialogue, and scenes.

  • Develop Bellona's psychological state further (e.g., dreams, subtle trauma effects).

  • Add minor choices with consequences, even if delayed.

  • Possibly introduce one or two new characters as foreshadowing or background.


πŸ§ͺ [Possible Demo Release – Experimental Add-On to Concept Demo]

A soft/demo build showcasing the new intro + expanded Week 1, without major system changes.
Purpose: Player feedback, tone testing, and narrative clarity check.


🀝 Phase 3 – More Characters & Relationship System Setup

🎯 Goal:

Build out the cast and lay the groundwork for relationship-based branching.

βœ… Tasks:

  • Introduce more characters (coworkers, neighbors, mystery figures).

  • Add basic relationship tracking (Friendship, Trust, Attraction, Suspicion).

  • Include small scenes tied to relationship levels to hint at upcoming paths.


πŸ“… Phase 4 – The Second Week & Route Divergence

🎯 Goal:

Deliver Week 2 with meaningful branching into 3 main narrative routes.

βœ… Tasks:

  • Write and implement full Week 2 gameplay.

  • Branch the narrative into 3 unique routes (A, B, C), each with:

    • Multiple endings

    • Major narrative decisions

  • First Side Switch Event: player controls a different character.

  • Route selection is influenced by stats, choices, and relationships.


πŸ“Š Phase 5 – Activate the Stat System (Core Gameplay Feature)

🎯 Goal:

Begin tying stat levels to gameplay consequences.

βœ… Tasks:

  • Implement consequences/events triggered by:

    • Depression

    • Stress

    • Hygiene

    • Job Skill, etc.

  • Add scene variants based on Action Points, Mood, or Motivation.

  • Ensure Stats are reactive and visible to the player.


🎯 THE FIRST MAJOR DEMO RELEASE

βœ… Includes:

  • Full Story Intro + Prologue

  • Expanded Week 1

  • Full Week 2 with Route Setup

  • New Characters + Relationships

  • Active Stat Consequences
    🎯 Purpose: This is the primary vertical slice that defines tone, mechanics, and story pathing.


πŸ“† Phase 6 – Full Month of Gameplay

🎯 Goal:

Deliver a complete 4-week narrative loop, with deep route exploration.

βœ… Tasks:

  • Add Weeks 3 & 4 for each of the 3 narrative routes.

  • Introduce side characters, subplots, and major choice-based branches.

  • Include Route Endings:

    • Some routes loop into Prologue scenes.

    • Others diverge into entirely unique fates.

  • Reinforce psychological and emotional themes with visual and mechanical feedback.


🌠 [Possible Demo Release – Full Route Demo]

βœ… Includes:

  • Month-long progression

  • Multiple endings

  • Route recap or journal system
    🎯 Purpose: Allow testers to explore complete narratives and see the scope of the game's design.


🌾 Phase 7 – After Stories & Epilogues

🎯 Goal:

Provide closure and expanded gameplay for players who reach a route ending.

βœ… Tasks:

  • Add After Stories for 2 of the main routes:

    • 🧺 Farming & Married Life

    • πŸ™οΈ American β€œDream” Survival Life (job, childcare, survival, etc.)

  • Offer long-term consequence scenes, new mechanics like:

    • Raising a child

    • Budgeting and planning

    • Maintaining mental health

  • Explore legacy choices from the main game influencing post-end life.


🏁 FULL GAME RELEASE

βœ… Includes everything:

  • Prologue + Gas Station

  • Full month of branching gameplay

  • Reactive systems

  • 3 major narrative routes

  • After Stories
    🎯 Goal: Deliver a cohesive, haunting, and emotionally immersive psychological life simulation game.

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