Hey there! I'm back finally, i'm sorry it took so long but I didn't want to simply show something small and not that important and wanted to have actual progress and stuff, so here it is! The first Ronald's 87' Devlog
The New Office
After many remodels and ideas for the office, I finally landed on one who I actually liked and felt good about, it might change a bit in the future but this will be the main design, in the game you will be able to look around, this will include looking back to see if there's someone lurking in the shadows, you will also be equipped with an old camera which you can use to lighten up the hallway for a second to see what's hiding in the dark, looking to the right were the breaker box resides, which you will be able to turn on and off to counter something or someone, and obviously in front of you resides a computer, which you will be able to use to watch the cameras and to prevent any intruders from getting in.
Ronald and the Fried Gang
The new cast of foe's you will be facing against in Ronald's, since I didn't want to get in trouble, I made my own original characters for the game! Obviously Ronald is staying without change just the other cast of characters will be replaced with new and original characters! I will be excluding some characters as it would spoil a bit of the plot of the game so remember this isn't the full list of characters:
-Ronald: The main man, the leader of the gang, the clown himself, inspired by the owner of the place, Ronald Anderson, he is a happy trustworthy guy who is always looking out for his friends
-The Fried Kids: Three brother packed up into one, they are the youngest of the crew, they always have a lot of energy and are ready for an adventure
-Wavecook: The oldest of the crew, he may be a bit grumpy at times but he is always happy to cook delicious meals for all the gang
-Big Chip: The Older brother of The Fried Kids, he is always cool and doing epic stunts, mostly being reckless and immature, but when needed, he gets ready for action
-Steve: .. / ... - .. .-.. .-.. / -- .. ... ... / -.-- --- ..- / -... .-. --- - .... . .-. --..-- / . ...- . .-. / ... .. -. -.-. . / - .... .- - / -.. .- -.-- / - .... . / --- -. . / .. / - .-. ..- ... - . -.. / - .... . / -- --- ... - / - --- --- -.- / -.-- --- ..- / .- .-- .- -.-- / ..-. .-. --- -- / ..- ... --..-- / .. / .... .- ...- . / -... . . -. / .-.. .. ...- .. -. --. / .. -. / ..-. . .- .-. / --- ..-. / .... .. -- / -.-. --- -- .. -. --. / -... .- -.-. -.- / - --- / ..-. .. -. .. ... .... / - .... . / .--- --- -...
Enemies Mechanics
This part will be a bit shorter, I just wanted to say that all of the enemy and animatronic mechanics are done as an idea, they all have their original characteristics that make them tough challenges to face through the night! I'm not gonna completely tell you how they will work but here's the main idea for each one without spoiling too much.
-Wavecook: He doesn't like light
-Big Chip: His eye sight is failing him
-The Fried Kids: Triple Trouble
-Ronald: Don't let him in.
But that really about it for today, nothing huge I know but that's what I've got, hopefully you have a great day, see ya later!
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