Next up
Wanted to try a different kind of model, so I modeled Blue and Magenta from Blue's Clues ^^
(Behind the scenes included)
I'm really happy with how I got them to almost look like cut-outs in 3D!
Added in a new mechanic into TEAM SLAY-BELLS today ^^
This was very fun to get working!
I added the ability to do tricks when you're on one of the floaty carrot trails! ^^
If you run fast into one of the trails, the tricks will add up to your maximum speed when exiting the trail, as the trails carry your momentum when running!
Working great on steam deck!
Created a texture based depth shader for the face ^^
RAUUUGGGHHHHHH
GO MY BALLOON FISH
RAUUUGGGHHHHHH
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
Added some different camera options in the game for preference!
Waiting animations
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.













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