5 years ago

RTG - The Ray-Traced Game. Example of simple puzzle level with first game elements (switches, doors, elevator). If you like a game rendered with pure ray-trace, follow RTG!
https://gamejolt.com/games/rtg/560109




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In my current game I'm using my own engine. Ray-tracer for rendering is written in C++, it's not using any GPU acceleration, nor any 3rd part library. Editor & game logic are written in C#, using .NET Framework. #Devruary

RTG Dev Flashback - Nov '21 Charged light shooters! Mechanics, which added "pool" or "billiards" gameplay. Lot of fun with that. Moreover, this effect of environment illumination is for free thanks to game's engine, so why not use it?

RTG Flashback - Nov 2021 Tirador de las luces cargadas! Nueva mecánica añadida al juego un año y medio después del comienzo de desarrollo. Tenía mucha diversión con esa. Es un poco como jugar billar. https://store.steampowered.com/app/4032050/RTG/

Just keeping you updated. Work in progress. Support Birdy here by visiting our page. Lotsa love...

RTG Flashback - April 2021 #3 One year after the start of works on RTG, finally I was creating levels one by one. This is another level involving "carriable boxes". Here, I used some mirrors to show off my engine a bit more. https://store.steampowered.com/app/4032050/RTG

RTG Flashback - Nov 2021 #2 Otro ejemplo de nivel con tirador de luces cargadas. Más o menos desde este nivel el juego se vuelve realmente desafiante (después de unos 20-30 niveles con puzzles bastante ligeros). https://store.steampowered.com/app/4032050/RTG/

Dev Flashback - Nov '21 #3 End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase. https://store.steampowered.com/app/4032050/RTG

RTG Dev Flashback - May '21 Story level. No puzzle this time. Do you like?

Un nivel del relato, sin puzzle. ¿Os gusta? https://store.steampowered.com/app/4032050/RTG

RTG Dev Flashback - Nov '21 #2 Another level with "charged light shooters". I can say, that's around this level when game's difficulty spikes up. After 20-30 levels of quite light puzzles, the game will start challenging even skilled puzzle players.

RTG Flashback - Nov 2021 #3 Fin de 2021 fue muy productivo en desarrollo de RTG. Después de "tiradores de luces", implementé tb "inversores de gravedad". Aquí está una animación de esa funcionalidad. Este es sólo nivel de prueba. https://store.steampowered.com/app/4032050/RTG