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RTG - The Ray-Traced Game
2 months ago

Dev Flashback - Nov '21 #3

End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase.

https://store.steampowered.com/app/4032050/RTG




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La demo de RTG disponible para descargar. Hola, acabo de lanzar la primera demo pública de RTG, un juego de puzzle/plataforma sci-fi con un relato misterioso. El juego usa tipo de renderización único: CPU ray-tracing. Y claro, soporta idioma español.

RTG Dev Flashback - Nov '21 #2 Another level with "charged light shooters". I can say, that's around this level when game's difficulty spikes up. After 20-30 levels of quite light puzzles, the game will start challenging even skilled puzzle players.

RTG: puzzle, arcade, sci-fi, software ray-racing https://store.steampowered.com/app/4032050/RTG/

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A bit of "liminal space" from the central level in the game RTG, a sci-fi puzzle/platformer using "software ray-tracing" technology for rendering. Available for wishlists. https://store.steampowered.com/app/4032050/RTG/

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Un poco de espacio liminal de nivel central de RTG, mi juego puzzle/arcade sci-fi usando tecnología trazos de rayos software para renderización. El juego será disponible también en idioma español. Lista de deseos aquí. https://store.steampowered.com/app/4032050/RTG/

RTG Dev Flashback - Nov '21 Charged light shooters! Mechanics, which added "pool" or "billiards" gameplay. Lot of fun with that. Moreover, this effect of environment illumination is for free thanks to game's engine, so why not use it?

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RTG demo is available for download. Hello. I just released first public demo of RTG. RTG is sci-fi puzzle/platformer with strong background story. The game is using unique rendering method, software ray-tracing, which I made especially for this game.