Game
Ivana Kupala

2 years ago

Rudimentary game User Interface, as well as main gameplay tweaks.




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I always loved Springtrap. Easily my favourite character in all of FNAF franchise.

A speedpaint and a PSD file of this illustration can be found on my Boosty page! - https://boosty.to/staminaoverlook

Devlog 20th September:

Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.

As the game is nearing its release, here is a promo art of another enemy type!

Devblog, 13th March 2023.

This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.

Chort got his model, textures and animations! Follow this game's page to make sure you don't miss the first version coming out -- very, very soon!

Greetings! This game is now developed by Team Ocelli and is scheduled for release in July 2024.

Some of my new teammates - @maaxxaam , @nitzteo and @Yozis - have GJ accounts!

Here's your 1st update. Art direction was revised. Check out our new style!

Devblog 17th June, 2023.

✨ Imported State Machines for animations into Godot 4 for all characters and the player!

✨ Floors and walls in perspective~

✨ Volumetric fog!

✨ Shiny eyes are back! Shinier than ever!

✨ More parallax layers!

✨ SHADOWS!!!

Guess who finally played Hollow Knight!

I just can't have enough of this baby, so I drew them a pretty poster! 🥺♥😊

If you'd like a PSD file of this, head over to my Boosty! - https://boosty.to/staminaoverlook

The locations are slowly coming together... Imagine being lost in these pretty woods!

I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!