Next up
Devblog 17th June, 2023.
✨ Imported State Machines for animations into Godot 4 for all characters and the player!
✨ Floors and walls in perspective~
✨ Volumetric fog!
✨ Shiny eyes are back! Shinier than ever!
✨ More parallax layers!
✨ SHADOWS!!!
MOTHER MOTHER M҉O҉T͢H̴ȨR̨ M̴͟҉͢Ơ̷͜͡T̶̕͞͝H̷̛͟͟E̷̡͟͏R̡̛̛͢ M̶̧͜͟͡҉Ǫ̸̷̢̕͡Ţ̴̛͟͠͡H̵̵̸̕͜͜E̴̸̛̛͘͜R̡͟͏͘͜͡ M͏̶̷̨̡̧́͘͘͟O҉̸̴̡̧̧̀̀͢͡T̴̵̨̧̢̛̕͜͟͡H̴̨̢̢͞͠È̸̶̛̛̕͘͘͢͞R̡̢̡̢̧̛̕͟͡͞ M̵͟͢͡͡O̢͡͏͢͟T̸̢̧̕͡H̷͟҉̴́E͏҉̴̷͢R͜͏̸̨̧ M̸̛̕͘͢͟͝͠Ớ̴̶̧̛͝͞T͡҉̶̵̢̛͜͠H̶̛͏̶̶̷͘͢Ȩ̷̵̷̷̷̕͡Ŕ̴̶̴̸̡̛̛
I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!
Guess who finally played Hollow Knight!
I just can't have enough of this baby, so I drew them a pretty poster! 🥺♥😊
If you'd like a PSD file of this, head over to my Boosty! - https://boosty.to/staminaoverlook
Devblog, 13th March 2023.
This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.
Chort got his model, textures and animations! Follow this game's page to make sure you don't miss the first version coming out -- very, very soon!
Gleb was textured, and was given a skeleton!
The version 1.0 of Ivana Kupala is out! It's only in Russian right now, but I'm planning to port the game to other languages asap!
Follow the game page to not miss it!
Вышла версия 1.0 "Иваны Купалы", славянский экшн-хоррор! Играйте и следите за обновами!
Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!
In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.
0 comments