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Game
The Opera Ghost's Love Story
1 year ago

Devblog 17th June, 2023.

✨ Imported State Machines for animations into Godot 4 for all characters and the player!

✨ Floors and walls in perspective~

✨ Volumetric fog!

✨ Shiny eyes are back! Shinier than ever!

✨ More parallax layers!

✨ SHADOWS!!!




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Devlog 22-23rd September:

Completed Microphone UI, now you can give orders to your workers and they listen.

Completed Phone UI with the use of Dialogic (Godot plugin), now you can ask your assistant a bunch of questions.

Next up: see in article.

Hello, Christine.

In our game, you can also fight a... scary yet hot tree man?... We're not entirely sure how that happened, but we're happy it did!

#Joltober 2024 has come to an end so we wanted to show off some of the art posted by your fellow Jolters.

Thank you to everyone who participated in this year's challenge!

(Check the article to links to the original posts so you can give 'em a like!)

I played #HollowKnight and got a lot of inspiration from it. A great example of how to work with parallaxes. Did you know that they actually used 3D space to build their scenes? I wonder if I can do the same thing in Godot Engine 4 for OGLS!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Devlog 20th September:

Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.

Devlog evening 19th September 2024

We've got the basics down.

- Camera controls

- Custom tileset for ores & materials

- Custom sprites for 2 worker types

- Mining tiles scripts, VFX, SFX (doesn't work due to input handling)

- Basic office UI

Joltober is here! Today's prompt is #Scarecrow! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.

Devblog 11th March, 2023.

I wrote a list of the worst problems with the build which I'm aiming to fix with this remake.

I decided to tackle the Tiling first. It feels different, but easy and precise. I love it a lot.

Further info in the article below.