Game
S.A.T.T.M.Y.F.

3 years ago

S.A.T.T.M.Y.F 0.3.0 released! Details inside.


After a long development cycle, 90% of which was procrastinating on adding the birds even though it wasn't difficult at all (though that ease came at the cost of giving them dialogue), S.A.T.T.M.Y.F 0.3.0 has been released. At this point I would say the game is 60% complete.

New Features:

  • Added bird NPCs

  • Finished fish behavior

  • Added spookyworld

  • Revamped title screen

  • Other things ... !!!

To-Do:

  • Add Slug arcade minigames + other ones

  • Add beginning and ending scenes

  • Finish Spookyworld and eggtvworld

  • Finalize title screen

Only the second item of this list should take long if I focus on development.

Known bugs:

  • Music in Spookyworld does not play properly (I already fixed it but don't feel like exporting the project all over again).

Now I return to obscurity for another 3 months or so...



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S.A.T.T.M.Y.F 0.4.0 released! Details inside.

I just released the latest version of S.A.T.T.M.Y.F, a project I've been working on for some time. This should be the last update before the final release. Among the new additions are some mini-games (if you can find them!)

https://gamejolt.com/games/sattmyf/514164

After roughly half a year of "work," S.A.T.T.M.Y.F v1.0.0 has finally been fully released! And thank God, because I was starting to get tired of working on it. There's probably some major bug I missed but at this point that's fine.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Shadow The Hedgehog X pixel art