Next up
player UI is coming together.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
ingame machines and gameplay build progressing.
https://www.bitchute.com/video/9JRSRemsVYhh/
combat test 1
player weapons, NPCs can be damaged and die
HUD test
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
...
https://www.bitchute.com/video/gNaAtOLXQsZm/
"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin











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