Game
Employee Simulator
3 years ago

Save system is now fully working and easily adaptable. Development is slowed down a bit because of work, but gameplay is now my main focus. Screenshots soon !




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I'm happy to say that the demo of my game is out. You can download it from my page! Do not hesitate to say what you think of it. Playable in FR and EN. If you want to do a video, please tell me!

The game is in a good way for becoming playable, all the core is developed and functional. Still maybe several weeks then I will release a demo! Here I reworked the outside for a better rendering.

AIs are working and are fully autonomous to complete orders from customers ! One is doing french fries, the other is doing ice cream.

After weeks of work, bug fixes and a ton of optimizations, I finally have a bug-free (afaik) game with an extended map and improved gameplay. New places like a shop, a bank or houses have been added to improve the gameplay, story, and the difficulty.

Restaurant customisation is not something you can skip, because as you progress through the game, you will unlock new stuff to place.

Here are 3 different layouts.

A bunch of screenshots from my upcoming demo, available on Steam by the end of the month! (see The Mangotronics Employment Collection)

Drink feature WIP ! The kitchen is almost fully working. Can't wait to work on AI, it'll be fun to code. The game's page will be updated in a few minutes too to match the current game's state. Available to wishlist on Steam!

As you can see, inventory & quest systems are working. I've improved dialog system too. I've renamed the motel to "Backroom Motel" as it will be an important part for the story. Also changed quests & events to runtime-compiled scripts.

The first scenario of my game is available for download! Do your first job as a Job at Risk employee, and learn how to make some burgers!

It'd be important to determine which items are used (but not locked, you can still use them) by AIs to avoid disturbing them during their job!