Hello, everyone! Hope we're having a good year so far~
This month's public release brings a little more written content for the new path in Sayori's Alter storyline. It's not much, but it moves the story forward a bit.
Elsewhere we have a new CG of Nozomi that can be seen in her Trance storyline (her first one) and depicts an infamous scene that should've been illustrated ages ago! There's also a new CG for Sayori albeit not in her new route. It can be found during her Doll storyline on the eighth day.
In addition, I got my artist to fix a number of inconsistencies with several old pieces of art where the shading was wrong because I was using them in scenes they weren't originally intended. We also fixed one of the newer CGs in Hiroko's Gullible storyline where the characters were showing in the opposite places from where they were intended. And finally, I've also added some new sprite expressions for Kyou, Nozomi and Hiroko in some routes, and tidied up some dialogue here and there. So, plenty of little improvements to the game's overall quality that would've needed doing sooner or later.
That's all for now! Next month I hope to have a little more written for Sayori's new storyline, although the way things are going I may take a break from it to work on one of the other open story paths in the game. We'll see~
What's New
WRITING: A little additional script for the third Sayori Alter storyline path
ART: Added a new CG for Nozomi's Trance storyline
ART: Added a new CG for Sayori's Doll storyline, during day 8
ART: Fixed an inconsistency in one of the CGs in the Hiroko Gullible storyline where the characters were oriented the wrong way
ART: Fixed the lighting for a few CGs in the Nozomi Reversal, Nozomi Zombie and Hiroko Ticklish story paths
Word count is now around 378,000
LOCALIZATION: Various edits and corrections to the existing Spanish script
Minor typo corrections
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