Game
Goblin Balls

7 years ago

Scaling, GIFs, and The GameJolt API


As I mentioned in my first post, I’ve been working on Goblin Balls on and off for the best part of a month now, and it’s only been recently I’ve been able to give the game a good go around.

In this #GameDev Diary I can safely say I’ve made slow but significant progress on the game. With all the core game mechanics previously completed, this week I focused on browser scaling and the online features for GameJolt, with middling success.

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First off, the scaling has been completed and the game UI now scales correctly with the screen on browsers. However, I have had a terrible time with the GameJolt API. With only the Login and Auto Login working so far. Getting and submitting scores has been a massive pain, that I now know I can fix and believe it’s just down to the way I’m calling those functions.

It appears as though the functions for the GameJolt API need to be called in a very specific order but with the way GameMaker and my object is setup it’s not doing that. Hopefully after I do a quick re-write of that code to untangle it I’ll get it all up and running successfully.

What I managed to achieve this week (so far):

  • GUI Layer Scaling.

  • Leaderboards screen setup and displaying an empty leaderboard.

  • Integration for logging into GameJolt automatically and manually.

  • Made some GIFs. :D

What’s next:

  • Fully functional GameJolt Leaderboard and Achievement system.

  • Displaying the player’s latest score and top score in the Leaderboard screen.

  • A quick blog about my experience with GameMaker Studio 2.

  • Marketing materials for all the social channels.

  • Tweaks, squishing bugs and other funky stuff.

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