As I mentioned in my first post, I’ve been working on Goblin Balls on and off for the best part of a month now, and it’s only been recently I’ve been able to give the game a good go around.
In this #GameDev Diary I can safely say I’ve made slow but significant progress on the game. With all the core game mechanics previously completed, this week I focused on browser scaling and the online features for GameJolt, with middling success.
First off, the scaling has been completed and the game UI now scales correctly with the screen on browsers. However, I have had a terrible time with the GameJolt API. With only the Login and Auto Login working so far. Getting and submitting scores has been a massive pain, that I now know I can fix and believe it’s just down to the way I’m calling those functions.
It appears as though the functions for the GameJolt API need to be called in a very specific order but with the way GameMaker and my object is setup it’s not doing that. Hopefully after I do a quick re-write of that code to untangle it I’ll get it all up and running successfully.
What I managed to achieve this week (so far):
GUI Layer Scaling.
Leaderboards screen setup and displaying an empty leaderboard.
Integration for logging into GameJolt automatically and manually.
Made some GIFs. :D
What’s next:
Fully functional GameJolt Leaderboard and Achievement system.
Displaying the player’s latest score and top score in the Leaderboard screen.
A quick blog about my experience with GameMaker Studio 2.
Marketing materials for all the social channels.
Tweaks, squishing bugs and other funky stuff.
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