Game
Physiblocks
11 years ago

Scene Fading and An Android Version


Hello, Welcome to another Physiblocks update!

In this update a fading has been added between scenes, however most of the time has been spent on making an Android port. There has also been an Icon added.

You can play the android port by downloading the .apk, which is available in the distributions. The game should soon be on Google Play.

There is only one loss on the android port, that is the dual paddle mode. This is besause I haven’t got round to figuring how to implement that.

There should be a video on it soon.

Enjoy!



0 comments

Loading...

Next up

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

brung back my old oc plus a new one

...they don`t have names yet tho

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

it happens

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!