Game
Physiblocks
11 years ago

Scene Fading and An Android Version


Hello, Welcome to another Physiblocks update!

In this update a fading has been added between scenes, however most of the time has been spent on making an Android port. There has also been an Icon added.

You can play the android port by downloading the .apk, which is available in the distributions. The game should soon be on Google Play.

There is only one loss on the android port, that is the dual paddle mode. This is besause I haven’t got round to figuring how to implement that.

There should be a video on it soon.

Enjoy!



0 comments

Loading...

Next up

art comission.

"Our work is never over" they said.

Just a Pico sprite

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Szayel Aporro Granz - Bleach

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc