Game
Backrooms: Escape From Reality
2 years ago

Scrapped Characters + New Lore + New Designs


Hey guys. It's about time I give you all a proper update.

I've removed 3 of the characters that were in the game: Buzzer, Catakiller, Model#3A, and Amalgam. Why you may ask? I'm changing up the lore a bit, and making some adjustments to make the game look good. Some characters will be replacing the scrapped characters.

Besides that, I've recently updated the designs for two of the game's characters. Take a look!

Bacteria Old Design:

old_bacteria.png

New Bacteria design:

spoiler_new.png

Old Smiler Design

oldaugst.png

New Smiler Design:

spoiler_augst.png

About the game itself. It's going great, made quite some progress. Although I do not have an estimated release date for the 2-night demo, I'll try to get it out as SOON as possible.

See you on the flip side!



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Devruary Day 8: What Engine Are You Using In Your Current Game?

TurboWarp and Unity!

TurboWarp is being used to develop my most anticipated game, (B) Escape From Reality.

While I'm using Unity for a university project in the works!

#Devruary!

Unrelated to development, but I'm running this game on OperaGX. Works well for web games, especially with how less optimised V1 is compared to V2.

Backrooms: Escape From Reality (or 'Escape From Reality') is my first and so far most proudest piece of work!

Play the game here! And check out V2 when it releases!

https://gamejolt.com/games/backroomsfun/791697

#Devruary

New game in the works!

If you guys loved V1 of this game, V2 will be 100x better!

"Torment is nothing but the illusion of a bright light in a transience place like this."

(EFR, V2.0)

Love the post-processing this game has, don't worry I'm still experimenting with a few things!

Also I made something cool, check out the article below plz :3

V1.1 will make this game less waiting!

Merry Christmas to you all!