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Belgrad: Curse of the Castle




9 years ago

Screenshots for Belgrad: Curse of the Castle




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First you draw parts, then program a rig for animation.

I need to work on the "What does this guy actually do" part.

This should help speed up the process.

...no guarantees, but until I have an official level-select menu, this'll do.

Why, yes, programming an elephant IS hard. Making its eyes blue is a lot easier, but I'm not doing that.

I also had to make sure it's a robot elephant, specifically, because this is a robot circus, and it's unethical to use real elephants.

Two-level demo for Robot Maid P-NA-4 is here!

...but the game's still not in active development right now.

As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

I figured out an easier way to program arranging angles on a rig.

It involves choosing which body part to move, then using the mouse to calculate an angle.

Namely, angle= point_direction(x, y, mouse_x, mouse_y).

What a bunch of clowns.

Testing out a tentacle...

Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.

I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.