Next up
First you draw parts, then program a rig for animation.
I need to work on the "What does this guy actually do" part.
This should help speed up the process.
...no guarantees, but until I have an official level-select menu, this'll do.
Why, yes, programming an elephant IS hard. Making its eyes blue is a lot easier, but I'm not doing that.
I also had to make sure it's a robot elephant, specifically, because this is a robot circus, and it's unethical to use real elephants.
Two-level demo for Robot Maid P-NA-4 is here!
...but the game's still not in active development right now.
As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.
"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".
Does anyone want sprite fonts? Here's a starter pack.
Good luck assembling it, and modify it any way you want.
I figured out an easier way to program arranging angles on a rig.
It involves choosing which body part to move, then using the mouse to calculate an angle.
Namely, angle= point_direction(x, y, mouse_x, mouse_y).
What a bunch of clowns.
Testing out a tentacle...
Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.
I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.
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