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Belgrad: Curse of the Castle




10 years ago

Screenshots for Belgrad: Curse of the Castle




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...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

Resistance is futile.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

Testing out a tentacle...

Whoooooa, we're halfway there!

...in terms of cutscenes.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"