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Belgrad: Curse of the Castle




9 years ago

Screenshots for Belgrad: Curse of the Castle




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As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

This should help speed up the process.

...no guarantees, but until I have an official level-select menu, this'll do.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

Two-level demo for Robot Maid P-NA-4 is here!

...but the game's still not in active development right now.

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

First you draw parts, then program a rig for animation.

I need to work on the "What does this guy actually do" part.

Testing out a tentacle...

What a bunch of clowns.

I figured out an easier way to program arranging angles on a rig.

It involves choosing which body part to move, then using the mouse to calculate an angle.

Namely, angle= point_direction(x, y, mouse_x, mouse_y).

Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.

I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.