Game
Baldi's Basics The Ultra Decompile

2 months ago

SECOND PATCH IS HERE (3.0.3)

NOTE: Android versions were not tested due to the little time I have. Please check if there are any major or minor bugs.


Hey everyone, sorry for the delay with this patch, but now it's here. I wanted to get one last patch out before school starts.

Multiplayer

  • You Can Think Pad will no longer be forced enabled and will correspond with your settings.

  • In private rooms, you can now control if the You Can Think Pad should be forced-enabled, disabled, or forced-enabled with only math problems.

  • The bad connection icon can now be disabled in settings.

UI

  • Removed the "Unable to setup staminometer" warning, as it continued false-displaying after many fixes.

  • Baldi TV has been added for most of the Random Events & notifies that the player reached the max notebooks.

  • If a score submission fails, it will notify you instead of infinitely showing the dialog for the rest of the game.

  • Captions Update:
    Added captions for Baldi talking in Random Events.
    THE CAPTION FILE WILL BE RESET! Make sure to back up that file and update it to version 2.1, including the new captions.

NULL Style

Due to feedback, I have made the following adjustments:

  • NULL's speed has been lowered.

  • Player's and NULL's speeds have been slightly lowered in the boss fight. The fastest NULL can go is the player's current speed, so NULL can no longer be faster than the player. 

  • The Projectile System has been overhauled due to its inaccuracy to BBCR. It should now be accurate!
    - Specified number of projectiles (depending on the health) will now spawn right away after NULL's been hit, instead of being scattered over time.
    - If you miss a hit with a projectile, it will respawn in the same place in 10 seconds.
    - Projectiles will no longer despawn in NULL's last health, as there already is one last projectile around.
    - No projectiles will spawn near Gotta Sweep's closet anymore since it's a tricky space to accomplish. They will still spawn in the dark hallway, however.
    - Projectiles can no longer spawn in the exact place anymore.
    - You can now pick up other projectiles if you're already inside it and throw the current one. This should make it easier to pick them up and hit NULL faster.

Other

  • Fixed a V3 item bug.

  • Fixed where a mystery room in the new schoolhouse has its walls glitched.

  • In the flood event, the first-floor doors will now only be open.

  • Fixed an issue where Baldi couldn't sometimes be pushed with BSODA (having an apple/waiting in the elevator/hiding in Hide & Seek).

  • Fixed an issue where NPCs stuck with a gum couldn't be pushed with BSODA.

If any minor bugs occur, please report any and I'll post another patch. That's all! Thanks for everyone playing V3!



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