Game
Bloodborne DM (A Fangame)
8 years ago

Second Scene Coming Very Soon!


It’s not quite done yet, but it’s coming along nicely.

Much as before, this is not yet complete in-engine, this is just a reference image. The first AI for the huntsmen is already complete, albeit simple, but it should be essentially playable just as soon as I can get the data entered.

My design ethos for this little project is to divide each major encounter into it’s own board, so that each fight feels separate and like a unique encounter. This won’t allow for as much kiting as the original, but I think it will serve nicely. Tracking which units are alive and dead between scenes when they aren’t loaded is going to be a challenge, but I think we can see it through.

I’m not entirely sure how I’m going to handle transferring between scenes quite yet, so please be patient until I can get something that feels correct. I’m going to upload new files as I make adjustments so you guys can all be involved with the process.

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Big thanks to everybody who’s taken a look so far, especially the 3 of you who downloaded. I’m glad to have you, and I hope you stick around to see the rest.

Bonus:

I’m also fiddling with extending some of the pre-existing assets to make the side of the Yharnam bridge.

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Quick Update. Nothing Huge. Thanks for dropping by, guys!

Experimenting with a test level for 3d assets.

Getting some more work on the quick intro cutscene.

Hey, party people. I thought this project was finished, but now I'm not sure. I'm playing with the idea of upgrading all of the assets to low-poly 3d models. I hope you guys are into that. If I finish, I'll leave the old build up too. Hunt on, guys!

Putting some work into assets for the intro cutscene. There will be some improvements for the damage output UI, and making death not quite as abrupt coming soon.

Checking in Touching base just to let you know things are still getting done. The next scene is very nearly done and will be added to the build ASAP.

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