The Good news
I have gone back to Unreal Engine 4.19. Wich means Directx11 shouldn't be a problem with my new secret project. But even better news. I have been trying for 2 dayss to get this new game on android. I have run into a lot of errors and had to install a lot of things. Back in 2017 I made a game called Phantom Manor the game.
I first made it for android and it worked back then.
That was also made with 4.19 (my favorite version).
So today I finally got it on android and I tested the secret game on phone....
AND IT WORKED!
Finally I made a game on phone wich worked with smooth fps (so far).
Bad news
There is some bad news though. Since this android version worked I want to make this for android. But it will delay the game a lot. I need to make code to change on the device your currently on and make it so that for example you cant change graphics on android, because it will allways be on the lowest for fps cases, but on pc you can change graphics.
This also means button optimization and hud and movement.
For example if you jump on pc with space bar there has to be a button On Screen in my new game to jump too.
This means the game will probably be delayed by a few months with that only......
but.....
My pc has ran out of space. In 2 weeks I am going to order a hard drive and SSD to get more space on my pc to make games. This does mean that the game has to be again put back another month.
Hopefully you guys can all wait for it, because I am trying my best to keep the code clean for this game, make it the best as possible and make a mobile version for you all. Also I am trying to clean up code, make it less laggy (even though for now on my pc, it runs on about 100fps) and just make it fun as always to play!
DISCLAIMER: THIS WILL ONLY BE ON ANDROID, SO NO IOS, SORRY
I will try and get it on the Google play store once the game is done, but that will probably be end of 2021.
Hope you guys enjoy Rexters Adventure in the meantime, and as allways,
Stay Golden ;)
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