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4 years ago

Semana 15


René. Se dedicó a probar y a probar, dado que estamos usando una versión de Unity que no cuenta con algunos scripts, como Cast Shadows en 2D. Probó sombras para el personaje y revisó todas las animaciones para que se vean más consistentes con un nuevo ángulo de cámara.

2020-08-20_19h46_22.png

Carla hizo una presentación de objetos SciFi para decidir cuáles serán las características de la máquina para pasar de la luz a la sombra.


Sheep pintó la ambientación del SkyBox, y dibujó y pintó los objetos restantes, como la pala, la botella, el lápiz, el cráneo y la llave.


Saulo importó los archivos de audio en Wwise, implementó eventos de pasos y movimientos de vegetación, e implementó la llamada de las animaciones de los pasos. Finalmente, testeó todo.



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Hi everyone! We are trying to get start over with game dev with this new #puzzle #platformer #game about robots, carrots and weird #bunnies

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Enjoy!