Game
Things that Scare Me
9 years ago

Sequel in the Works


Wow, I can’t believe over 400 people have played this game! Thank you all who have played and enjoyed this game. Now, because of the mostly positive feedback and popularity, I’m going to make a sequel to this game. The sequel will be longer and scarier than this one. Sadly though, I will not remaster this version. I’m quite happy with how the game is right now, and don’t feel like change is necessary. Also the sequel will be free on Gamejolt, just like the first one. Again, thank you all for playing my game, I wouldn’t have even thought of making this sequel without you guys playing it!

Features:

-Extended gameplay

-More endings

-Better scares

-Better atmosphere

-Better graphics

-A story that continues on from the last game



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

What you all think

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Szayel Aporro Granz - Bleach

Made my first ever animation.

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.