Next up
trying this art style more
btw the shading is on a separate layer (demonstrated on the top right of the screenshot)
just realized i f[ric]ked up the tiles here
physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)
hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))
yep godot roltycore runs fine on my phone (google pickle 7, grapheneos) edit: prob wont sh!tpost this on google play tho (not that i dont want to) also unfortunately im not shitposting an iphone version
(i havent even added rolty yet)
you can guess what this is (the version in image 2 would be used if playing as timmy)
(related to previous post)
just a little disclaimer timmy isnt possible in real life (unless you can make a one wheeled robot that floats above its own wheel)
gotta replace that default ui style (random)












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