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13
Game
ROLTYCORE 3 [old page]
2 years ago

setting volume based on distance to center of screen




2 comments

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hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))

anyway

(blooper)

just realized i f[ric]ked up the tiles here

the classic tileset isnt going away it will be available in the settings

(wip tileset AND classic tileset by @.shroomoshacks)

you can guess what this is (the version in image 2 would be used if playing as timmy)

actually ykw nevermind roltycore 3(&K (jk)) will be 2d but still be modern rolty (the next roltycore incident would be 3d)

(image 1 = modern (old image, style subject to change), image 2 = classic)

(poll ends tomorrow btw gamejolt.com/p/what-do-you-want-more-my-motivation-recovered-pol…)

gotta replace that default ui style (random)

physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)

(idk how to normal map)