Next up
hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))
anyway
(blooper)
just realized i f[ric]ked up the tiles here
the classic tileset isnt going away it will be available in the settings
(wip tileset AND classic tileset by @.shroomoshacks)
you can guess what this is (the version in image 2 would be used if playing as timmy)
actually ykw nevermind roltycore 3(&K (jk)) will be 2d but still be modern rolty (the next roltycore incident would be 3d)
(image 1 = modern (old image, style subject to change), image 2 = classic)
(poll ends tomorrow btw gamejolt.com/p/what-do-you-want-more-my-motivation-recovered-pol…)
gotta replace that default ui style (random)
physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)
(idk how to normal map)












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