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13
Game
ROLTYCORE 3 [old page]
1 year ago

setting volume based on distance to center of screen




2 comments

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trying this art style more

btw the shading is on a separate layer (demonstrated on the top right of the screenshot)

just realized i f[ric]ked up the tiles here

physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)

hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))

yep godot roltycore runs fine on my phone (google pickle 7, grapheneos) edit: prob wont sh!tpost this on google play tho (not that i dont want to) also unfortunately im not shitposting an iphone version

(i havent even added rolty yet)

you can guess what this is (the version in image 2 would be used if playing as timmy)

(related to previous post)

just a little disclaimer timmy isnt possible in real life (unless you can make a one wheeled robot that floats above its own wheel)

gotta replace that default ui style (random)