Game
Shadows

11 years ago

SHADOWS Post mortem


What is the game about?

“I thought about a game where our normal world is connected with a shadow world”

The main gameplay is switching between the normal and a shadow world:

5d0c3c0cefb6f.gif

What went right:

-Concept: My concept was pretty unusual. Using the shadows to solve puzzles isn´t something you see very often in games. The switching and shadow mechanics made the player think in completely new ways.

-Theme: I think I had this idea longer in mind but never really bothered making it. But when I saw LD30´s theme I immediately reminded myself of this idea.

-Graphics: Especially the style of the shadow world was very minimalistic and easy to make. Many liked the aesthetic and compared it to games like Antichamber or Unfinished Swan.

-Controls: Very simple: LMB for the shadow world; RMB for the real world

-Time management: While it was not possible for me to include everything I imagined I remained pretty relaxed throughout the dev time.

What went wrong:

-Graphics: While I really liked the style of the shadow world I am not amazed by the real world´s design. Originally I wanted the real world to be set in a museum but had not enough time to do this.

-Tutorial: Some pointed out that they liked how I “forced” the player to learn the mechanics by themselves but some users where overwhelmed by the instant switching to the shadow world.

-Character: After some code the next thing I wanted to make was a cool third person avatar. Unfortunately I lost a lot of time by trying to make the model.

-Too easy: In most cases it was possible to cheat your way through the puzzles. (In the postcompo version this is improved. So try it out if you want a challenge)

-Coding: At the beginning I hoped to create a script which would gather all shadow data and dynamically map it on the shadow world achieving better results. Unfortunately the character and a lot of other things alredy stole my time so I decided to go the easy way and created pretty simple shadow planes.

-Time: I overslept …



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

brung back my old oc plus a new one

...they don`t have names yet tho

Path of Kami, running around the shrine area

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!