Game
Quantum Party Crasher
12 years ago

Shazam! We're done!


With just a little more than one hour on the clock, Quantum Party Crasher is done! Whew! Crack (this is the sound our backs just made when we tried to lift from the chair)!

Gaetano did an awesome job with his graphics, pushing the game further than what we thought it could go. Michele made train-development (as in “coding while on a train”) into a new fashion. Luigi sent us music at 4 AM when there was no need to hurry that much because it was Friday. And I blinded myself while drawing ridiculous cartoons and coding serious stuff. Whew. And all this while being in complete separate town or countries.

It was fun and tough, and there’s a lot of stuff we would’ve wanted to add (more levels, a smarter gameplay, additional features, more time-traveling), but for a week this is it. It was fun and entertaining, tough and dramatic, and we hope you like it. And now, sleep! SLEEP!

Ohmygod I’m not sleepy at all. What will I do with myself now _



1 comment

Loading...

Next up

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

a drawing I did because I was bored😪. But I love how it turned out.😊

2d lighting experiment

it happens

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

A sneak peek at the new OST, can you guess what this song will be used for? 🤔