With just a little more than one hour on the clock, Quantum Party Crasher is done! Whew! Crack (this is the sound our backs just made when we tried to lift from the chair)!
Gaetano did an awesome job with his graphics, pushing the game further than what we thought it could go. Michele made train-development (as in “coding while on a train”) into a new fashion. Luigi sent us music at 4 AM when there was no need to hurry that much because it was Friday. And I blinded myself while drawing ridiculous cartoons and coding serious stuff. Whew. And all this while being in complete separate town or countries.
It was fun and tough, and there’s a lot of stuff we would’ve wanted to add (more levels, a smarter gameplay, additional features, more time-traveling), but for a week this is it. It was fun and entertaining, tough and dramatic, and we hope you like it. And now, sleep! SLEEP!
Ohmygod I’m not sleepy at all. What will I do with myself now _
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