



Shots of a New build of  Zrdoom : Enhanced - featuring bot control, height variation changes and bug fixes and more...
#doom #procedural
Next up
This is a playthrough of 3 maps made in the mod using procedural level generation. Expect hard combat. I died quite a bit in one room due to lack of cover + claustrophobic surroundings + hard enemies... #doom #procedural #gzdoom
Another playthrough of Zrdoom 5.0, this time on the aptly named "Slaughterfest mode" difficuty configuration. I die twice here due to bad luck against cyberdemons. Gun bonsai used. It helped a bit. #doom #procedural
Zrdoom : Unzip to C:\zrdoome. Put doom2.wad in folder. Run zrdoom.bat to play. Right switch = difficulty. Back switch = level count. left switch = level create. Hit ~ and type "addbot slayer" then hit enter. Then hit f12 https://mega.nz/file/9vZVkJzb#5aZ7SF0iFMDb0dc9PknjZi0RmEwfmf8h0P… #doom
New playthrough of the new build of Zrdoom : Enhanced 5.0 with Reshade turned on. Music comes from a music wad I found online. #doom #procedural #reshade
Zrdoom Enhanced Playthrough with Reshade turned on using the bumpmapping and arcane bloom fx effects... #doom #procedural #reshade
New playthrough of a new levelset made in Zrdoom 5.0 in challenging difficulty with the Gun Bonsai mod loaded... #doom #procedural #gzdoom
Playthrough of newest beta version of Zrdoom Enhanced... This one is controlled by the zcajun bot instead of tdbots... It's being played on hard difficulty. Music comes from a music wad I found online. #doom #procedural #lzdoom
Screenshots of Zrdoom 5.0 version 5.3 Some mods are loaded... Gun Bonsai is loaded and so is relite in the last 4 shots... #gzdoom #procedural #doom
New playthrough of a new test build of zrdoom : enhanced... This one has better height variation... Ignore the bot killing the cyberdemon with the chainsaw. reshade is disabled. #doom #procedural











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