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This is a playthrough of 3 maps made in the mod using procedural level generation. Expect hard combat. I died quite a bit in one room due to lack of cover + claustrophobic surroundings + hard enemies... #doom #procedural #gzdoom




New rebuild of Random Slaughtermap generator out... This one revamps the whole thing to add rebuilt geometry, more enemy counts, horde combat, slaughterfest maps and more... The algorithm is totally new... Its far more expansive. #lzdoom #procedural


Another playthrough of v 3.2.0 of Random Slaughtermap generator going through a brutally hard map 1 and easier map 2 and 3.... #doom #procedural #lzdoom