#procedural
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Just had tdbots 3.0 run through a map where it spent 90% of the time running in circles looking for where to go.... It took 11:28 to beat the map even though it should have only taken 4 or so.... #doom #procedural










Blockmap 2 screenshots of the procedural 3d floors... These are done with gzdoom 3d floor specials... They make the mod really cool looking... It adds a lot to see lifts rising up to 3d floors you can walk above rooms on... #doom #procedural
I felt like blockmap was really the best procedural map mod I made... It became a bit better once it became zrdoom but zrdoom became weird and changed it's vibe too much... Blockmap had mazey layouts, and features a lot of new stuff.. #doom #procedural
This is the gamejolt page for my latest and best procedural map generator mod for Doom 2, Blockmap V2... Based on my first one, and heavily modified, it features procedural 3d floors, angled walls, point lighting, slopes, and more... #doom #procedural
Just tested tdbots v3.0 with the new blockmap build and made major changes to it to make it complete maps... Was a lot of work but was worth it. Had to make the exits wire triggers, make them attract the bot with powerups, and more... #doom #procedural