2 months ago

Should I just make transitioning spots or objects(hitboxes, doors, that stuff) just as it’s own class or should I make it a subclass a part of the entity class

I’m not sure which one’s more optimal

I’m sorta leaning towards it’s own class




1 comment

Loading...

Next up

Bryant’s Knee Surgery be like:

On a much different note, I made my own custom little thing(yes in Turbowarp deal with it) that will help me like find the dimensions of like the 2D paper sprites, so I can get their sprite Z and hitbox dimensions easier without the hassle

Chai thing to free me outta artblock

Benjiro (aka @BenjiroBoi ) gets very angry and becomes SSJ2, at last... at last Benjiro's fury exceeds its bounds?

Game Dev doodles are fun

My last drawing for now, here’s Chai! I freaking nailed it on this one, still needed to work on the arms. I guess now I can finally rest.

@BenjiroBoi for making Chai, probably one of my favorites. ☕️

I’m officially on Winter Break

I need to rework on the older World Map and just the whole level selection thing too, that’s another priority thing I need to work on with this, now that I’ve got a large issue off of my hands

When he said that he’s been in the navy, the first thing that popped up in my mind was Top Gun. ._.

@BenjiroBoi

Just putting this out here just for a warning

Please make sure what you know what you’re downloading before you do it

https://gamejolt.com/p/maximum-alert-code-crimson-hundreds-of-ha…