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Hello everyone! We'd love to share how we are developing our latest game, Forge and Fight! The first devlog will start with our intro and a little bit about prototyping of Forge and Fight. 🛠https://www.forgeandfight.com/?p=3223
We're live! And these guys are just as excited as we are! Now get forging!
I rather consider myself an author of abstract pieces. Throwback to an earlier stage of The Movie Maker Game. Prototype available here: https://gamejolt.com/games/MovieMakerGame/398443
When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.
Another drawing I made in Passpartout way back when due to a user request. I'm no artist but I think I delivered!
Off the the woods to build a legally-not-a-house. Happy easter everyone!
Doing some networky tests to see if it's possible to do prediction on chained physics objects. Seems somewhat promising if you set a fairly decent standard on the connection.
Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!
The color palette used for Passpartout. It got a nice range without giving way too many options. Perfect for an amateur such as myself!
When your code reaches the level of abstraction where it's impossible to tell what function it actually has.










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