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I have the day/night and weather cycle for my game happy raddish working, it interacts with the crops and game systems. #happyraddish #horror #arg #gamedev #devlog
Design layout for the monster in Happy Raddish. #gamedev #horror #arg #happyraddish
This is the current general game-play of my horror game Happy Raddish and its debugging. you're looking at the following:
- sound system
- farming
- CPU Load
- Time Cycle
- And more! #gamedev #devlog #horror #arg #happyraddish
the monster im making for my game happy raddish is going through a ton of design changes and is being worked on, it's taking a long time. #gamedev #devlog #happyraddish #horror #arg
New transition whenever the player hits a transition point.
This transition pauses the game while it plays and unpauses when complete.
Added inventory interaction and sell mechanics, then separated the currency from the inventory on receiving it. #gamedeveloper #happyraddish #horror #arg
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ป, so do we improvise with this post you're reading. ๐
What's coming out of your own improvs? ๐ค
#Pecaminosa | #IndieDev | #OST | #Jazz
art comission.
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Runestones: from concept to in-game model๐ฟ











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