Next up
I have the day/night and weather cycle for my game happy raddish working, it interacts with the crops and game systems. #happyraddish #horror #arg #gamedev #devlog
This is the current general game-play of my horror game Happy Raddish and its debugging. you're looking at the following:
- sound system
- farming
- CPU Load
- Time Cycle
- And more! #gamedev #devlog #horror #arg #happyraddish
New transition whenever the player hits a transition point.
This transition pauses the game while it plays and unpauses when complete.
Added inventory interaction and sell mechanics, then separated the currency from the inventory on receiving it. #gamedeveloper #happyraddish #horror #arg
Design layout for the monster in Happy Raddish. #gamedev #horror #arg #happyraddish
the monster im making for my game happy raddish is going through a ton of design changes and is being worked on, it's taking a long time. #gamedev #devlog #happyraddish #horror #arg
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
art comission.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this











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