Crafting screen featuring rabbit skinning and cooking of meat
Changes
Craftable Item: Knife
Dead rabbits + Knife -> Raw Meat + Rabbit Pelt
Raw Meat + Fire -> Cooked Meat
Improved controls:
On inventory screen, CTRL + arrow drops/takes one item, SHIFT + arrow drops/takes half of the pile
Obvious Needs
A “drop one” button from the main screen. Having to go into inventory to drop traps is obnoxious. (I also like to drop logs/stones to find my way back to my camp)
Rabbit Processing
The resource progression tree starts to get more complex.
Gather wood
Gather flint
Craft axe
Craft knife
Craft fire
Craft trap
Place trap
Gather dead rabbit
Craft raw meat and pelt
Craft cooked meat
Why No Eating Rabbit?
Currently, you can eat berries for energy, and so it would have been a simple matter to make meat edible and give energy.
But I think I want to separate out energy and health. Proteins relate to health, carbs relate to energy.
So far, in the game, there is no concept of health, so I need to make that part before eating meat will matter.
I also need to come up with something to do with the rabbit pelts.
The other big concept that I may decide to work on is the barter system. It really all depends on what feature I find more interesting to work on.
But all in all, this here is the game I always wanted to work on. Even thirty years ago when it would never have been possible technically to do.
3 comments