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37
2 years ago

Slime Ninja Dev Log Days 11-20:

New and improved UI and UX for title screen and related menus, as well as art for inside of the tutorial level hut.

CHECK DESC FOR FULL DEVLOG


I know it's been much longer than ten days since I posted the last dev log, but I've been busy recently trying to improve my pixel art skills so I don't have to continuously remake the art for my games. If you have any feedback on the any of the pixel art that I make, I'd really appreciate hearing it. I'm not going to post the full devlog this week since it was so long, but I will summarize most of it below.

Day 11:

Added Cinemachine to the project and starting importing a lot of temporary UI for the options menu and credits menu.

Day 12:

Learned the basics of using the Unity Animator and Animation windows and made an animation for the hut door opening.

Day 13:

Created the art for the inside of the hut.

Day 14:

Improved UI for the credits menu and imported art into Unity.

Day 15:

Added a pause menu to the tutorial level.

Day 16:

Improved run and idle animation for the player and imported them into Unity.

Day 17:

Starting designing Gary Green, the player's helper character through the game.

Day 18:

Remade the title screen UI.

Day 19:

Made official color pallete and made a basic design for the tutorial level.

Please go comment on this post!

https://gamejolt.com/p/i-need-some-help-what-application-would-be-best-for-making-digital-8vdu57q7

Day 20:

Made the art for the signs in the demo level that have instructions for the player. Also made the crates that will act as obstacles in the tutorial.

I hope to at least have all the art for the demo level finished by the end of Day 30. If I can have a publishable demo by halfway through summer I'd deem myself as incredible, but I'm estimating that I should have a playable demo finished by the end of summer. See ya next time!

Link to the YouTube version of the video in this post: https://youtu.be/lY1IAkj2WDI



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