Hi guys, this is gonna short and quick, but I do have some pretty updates for the game.
First off, I have moved everything from the project file to a new one. You might be wondering why, and thats due to the amount of old or bad code + scrapped things that have remained in the project file since the game has started. A new project file pretty much eliminates ALL of those, and makes it so i don't have to recode a bunch of shit or get confused by old code lol. This hardly effected the game progress, as I have finished doing that today and yesterday. All of Phase 1 and Snowdin Encounter have been moved to the new project file, along with a decent chunk of fixes and changes I will list in a bit. But the reason nothing else was moved is, well, because other content has been scrapped or planned to be recoded in one way or another. And if I realize I want to re-add something from the old project file, I can easily export it from the old, and import to the new.
Heres a small list of changes I have made, some from before project file change, and some during/after.
Papyrus has an actual idle animation, but that was shown in another post already
A few bugs inside snowdin encounter have been completely fixed, but none of those were known by anyone else anyways sooooo doesn't matter too much
Sans's name is now gray when standing behind Papyrus at the start of the snowdin encounter
Text typer now pauses at spaces, just like in Undertale!(Engine previously just completely skipped spaces without any pauses)
I also have decided to go ahead and release music that was shown in the christmas and new years teasers! I figured they would be nice to go ahead and release, after all you guys have heard them already.
THESE ARE NOT THE FULL SONGS, THEY ARE JUST TEASERS!
Anyways, thats pretty much it for now, I wanted to keep you guys in the loop about the small project file change due to that being somewhat important. Hope we can show ya guys some new stuff again eventually, but for now thats it. Cya!
-Ellen
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